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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Joystiq</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.joystiq.com/media/Joystiq_podcast_cover.png" /><itunes:summary>The Joystiq Podcast combines insightful commentary on the week&apos;s video game news and culture with several disembodied, often spooky, voices. Voices may or may not belong to Chris Grant, Ludwig Kietzmann, Joystiq.com editors, or their guests. Spookiness not guaranteed where prohibited, please check local laws. More information available at www.joystiq.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Far Cry 2 confirmed Oct. 21; Oct. 24 for Europe [update]</title><link>http://www.joystiq.com/2008/09/05/far-cry-2-confirmed-oct-24-for-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/far-cry-2-confirmed-oct-24-for-europe/</guid><comments>http://www.joystiq.com/2008/09/05/far-cry-2-confirmed-oct-24-for-europe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.gamespot.com/news/6197306.html"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/farcry2.ce.490w.jpg" alt="" /></a><br /></div>
Ubisoft sent out a <a href="http://www.mcvuk.com/press-releases/40172/Ubisoft-Confirms-October-24th-Release-Date-for-Far-Cryreg-2-and-Announces-Collectors-Editions-Content">press release</a> this morning confirming that <a href="http://joystiq.com/tag/far-cry-2"><em>Far Cry 2</em></a> will hit European retail shelves on October 24th. The company also announced a collector's edition, which comes in a wooden box. The fine wooden case, sure to be made from only the finest trees (not really), will deliver the game, t-shirt, art book, collector's map and "making-of" DVD.<br /><br />We're still waiting to hear back officially from Ubisoft if North America should plan on getting the game on October 21st, which is what many retailers are currently showing as the release date. <strong>Update:</strong> <a href="http://www.gamespot.com/news/6197306.html">GameSpot</a> confirms the date is the 21st.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/40172/Ubisoft-Confirms-October-24th-Release-Date-for-Far-Cryreg-2-and-Announces-Collectors-Editions-Content>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/far-cry-2-confirmed-oct-24-for-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/far-cry-2-confirmed-oct-24-for-europe/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>far-cry-2</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>Fri, 05 Sep 2008 13:20:00 EST</dc:date></item><item><title>Good Old Games offering early beta access</title><link>http://www.joystiq.com/2008/09/05/good-old-games-offering-early-beta-access/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/good-old-games-offering-early-beta-access/</guid><comments>http://www.joystiq.com/2008/09/05/good-old-games-offering-early-beta-access/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.gog.com/en/intro"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gogbeta.jpg" alt="" /></a><br /></div>
If you love classic games but feel the need to own things in order to bring some sense of stability to your life, GOG.com (that's Good Old Games) could be a good alternative to GameTap for you. The company recently announced that you'll be able to find out for yourself if you sign up for the beta before Sept. 8, at which point the gates will be opened to the masses, or at least the masses that signed up.<br /><br />We love GOG.com's approach, with $5.99 and $9.99 DRM-free releases that you can download as many times as you want and don't need an internet connection to play, but we wish the selection was a bit better. But who knows? With a beefier roster GOG could be a real Steam contender.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gog.com/en/intro>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/good-old-games-offering-early-beta-access/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/good-old-games-offering-early-beta-access/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>digital-distribution</category><category>drm</category><category>gog</category><category>good-old-games</category><category>steam</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Fri, 05 Sep 2008 11:20:00 EST</dc:date></item><item><title>GFW's Jeff Green leaves 1UP for Sims team</title><link>http://www.joystiq.com/2008/09/05/gfws-jeff-green-leaves-1up-for-sims-team/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/gfws-jeff-green-leaves-1up-for-sims-team/</guid><comments>http://www.joystiq.com/2008/09/05/gfws-jeff-green-leaves-1up-for-sims-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://www.1up.com/do/newsStory?cId=3169771"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/jeffgreen1up.jpg" alt="" /></a>Jeff Green is the kind of game journalist we want to be when we grow up: Seasoned, funny and imbued with the perfect blend of skepticism and passion, even after 17 years on the job. Now, the former CGW and GFW editor and (just as importantly) GFW Radio/Brodeo cornerstone is leaving Ziff-Davis to join <em><a href="http://www.joystiq.com/tag/TheSims/">The Sims</a> </em>development team.<br /><br />We have too much respect for Green to use this as an opportunity to note all the high-profile names that have jumped the Ziff-Davis ship recently. We'll only say that we'll miss you Jeff, and we wish you all the best.<br /><br />[Thanks, Jonah]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169771>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/gfws-jeff-green-leaves-1up-for-sims-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1305377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/gfws-jeff-green-leaves-1up-for-sims-team/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>1up</category><category>jeff-green</category><category>the-sims</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Fri, 05 Sep 2008 08:00:00 EST</dc:date></item><item><title>Sins of a Solar Empire sells 500,000 copies</title><link>http://www.joystiq.com/2008/09/05/sins-of-a-solar-empire-sells-500-000-copies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/sins-of-a-solar-empire-sells-500-000-copies/</guid><comments>http://www.joystiq.com/2008/09/05/sins-of-a-solar-empire-sells-500-000-copies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20026"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/sinsofasolarempiresmain.jpg" /></a><br /></div>
Stardock has revealed that its sleeper PC hit <a href="http://joystiq.com/tag/sins-of-a-solar-empire"><em>Sins of a Solar Empire</em></a> has sold over half a million copies. The company's CEO Brad Wardell tells <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20026">Gamasutra</a> that 400,000 units were sold at retail, while 100,000 in sales came from digital downloads. Not bad for a full-bodied PC strategy game that cost less than a million dollars to make.<br /><br />Wardell is certainly becoming an <a href="http://www.joystiq.com/2008/06/24/sins-publisher-stardock-keeps-piracy-in-perspective/">interesting</a> <a href="http://www.joystiq.com/2008/04/24/joystiq-interview-demigod-sins-and-the-death-of-pc-gaming/">character</a> in the narrative of this industry, with relatively small publisher Stardock really <a href="http://www.joystiq.com/tag/stardock">stepping up</a>. He explains part of <em>Sins</em>' success is that it was designed to run on a "four-year-old video card" and still look good. He says there might be a "piddly super-mega effect" that gets missed, but the result is more sales for the game, a strategy which sounds similar to <a href="http://www.joystiq.com/2008/08/27/world-of-warcraft-will-slowly-update-graphics-to-stay-fresh/">Blizzard's take</a> on being a PC developer. <em>Sins</em>' first mini-expansion, <em><a href="http://www.joystiq.com/2008/08/29/stardock-reveals-sins-of-a-solar-empire-entrenchment/">Entrenchment</a></em>, will be available for $10 later this year.<br /><br />[Via <a href="http://news.bigdownload.com/2008/09/04/over-500-000-total-sins-of-a-solar-empire-units-sold/">Big Download</a>]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/05/sins-of-a-solar-empire-sells-500-000-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/sins-of-a-solar-empire-sells-500-000-copies/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>expansions</category><category>impulse</category><category>sins-of-a-solar-empire</category><category>stardock</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>Fri, 05 Sep 2008 00:00:00 EST</dc:date></item><item><title>PAX 2008: Appealing to an MMO Newbie</title><link>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="149" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/waraionpaxheader.jpg" alt="" /><br /></div>
Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the <a href="http://www.joystiq.com/tag/pax-2008">2008 Penny Arcade Expo</a>.<br /><br />While many MMO titles were on display, two were the most talked-about massively multiplayer role-playing games of the show: <a href="http://www.joystiq.com/tag/Warhammer-Online/" style="font-style: italic;">Warhammer Online</a> and <a href="http://www.joystiq.com/tag/Aion" style="font-style: italic;">Aion: The Tower of Eternity</a>. Realizing my limited experience with MMOs in the past, the team at Joystiq tasked me with learning as much as I could about each title and see if they could appeal to a genre newbie willing to jump into the online fray.<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark">Continue reading <em>PAX 2008: Appealing to an MMO Newbie</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>ea-mythic</category><category>joystiqfeatures</category><category>mythic-entertainment</category><category>ncsoft</category><category>pax-08</category><category>pax-2008</category><category>pax2008</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><dc:date>Thu, 04 Sep 2008 23:00:00 EST</dc:date></item><item><title>Joystiq hands-on: Combat Arms</title><link>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://www.joystiq.com/photos/combat-arms/927820/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/combatarmsheader.jpg" alt="" /></a></center>We recently had the chance to check out <em><a href="http://www.weblogsinc.com/tag/combat-arms">Combat Arms</a></em>, the free-to-play online FPS brought to US shores by <a href="http://www.massively.com/tag/nexon">Nexon</a> of America. Nexon is best known in the states for its unique side-scrolling MMORPG <em><a href="http://www.massively.com/tag/maple-story">Maple Story</a></em>. Despite the company's grounding in the MMO genre, Nexon chooses to see itself as a purveyor of online games in general. From online racing in <em><a href="http://www.weblogsinc.com/tag/kart-rider">Kart Rider</a></em> to virtual karaoke in <em><a href="http://www.weblogsinc.com/tag/audition">Audition</a></em>, the company publishes or develops a multitude of multiplayer experiences. Its extension to first-person shooters, in that light, makes a great deal of sense. <br /><br />What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like <em><a href="http://en.wikipedia.org/wiki/XIII_(game)">XIII</a></em> with the multiplayer tactical orientation of a game like <em><a href="http://www.joystiq.com/tag/counter-strike">Counter-Strike</a></em>. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.<br />%Gallery-27906%<p><a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/" rel="bookmark">Continue reading <em>Joystiq hands-on: Combat Arms</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>combat-arms</category><category>hands-on</category><category>herb-yang</category><category>min-kim</category><category>nexon</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 21:00:00 EST</dc:date></item><item><title>Joystiq hands-on: Combat Arms (Page 2)</title><link>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms-page-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms-page-2/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/combat-arms/927819/full/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/ingame_l96a1-sniper-with-s3-suppressor.jpg" /></a><br /></div>
<span style="font-style: italic;">Combat Arms</span> employs a clearly visible player ranking system in order to tie together rank rewards, the in-game currency, and the socialization aspects.<br /><br />Kim and Yang noted that this balance between purchased items and off-the-rack choices didn't exist in the original Korean version of the game. As previously mentioned, the Korean gamers were looking for a more "arcade-y" experience. Grenades had flares to make them easier to track, mines had blinking lights, and every purchased item was a pure win for the player -- why <em>not</em> buy in that environment. As Kim put it, "American players have a definite concept of what is fair and what isn't," and they were determined to cater to that.<br /><br />Yang noted that the despite changes from the Korean version, <span style="font-style: italic;">Combat Arms</span> retains the "jump-in-and-out" gameplay that made this take on the genre so popular there. Nexon believes Americans will respond (and are responding) to this vision of what an FPS could be, based primarily on the "feel" of the game. As an example, Min Kim noted the simple feature that you can run in the game:<br /><span style="font-weight: bold;"><br /></span>"If you press the shift button you actually run. That is not an option in a lot of other FPSs so it feels a lot faster and a lot of people like that. It's one of those things that is not easy to market; you can't say: 'hey you press the shift button you go really fast' on the back of a box. They don't know what that means until they start playing it."<br /><br />
<div align="center"><a href="http://www.joystiq.com/photos/combat-arms/927809/full/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/2man-team-underground_itech_kevlarhelmet.jpg" /></a><br /></div>
<br />After talking through the game as a concept, we sat down to play a few rounds -- dying numerous times to both Kim and Yang as they schooled us on the game's public servers. (Protip: Anyone interested in jumping into the game can already do so. Nexon has had an amazingly positive reaction, and had to increase their server capacity unexpectedly fast to deal with demand.)<br /><br />During our back-and-forth matches, Yang stated that Nexon's planning to update the game on a regular basis. The company has been regularly releasing a patch to the game every two weeks since the game's beta began. Every update will add new weaponry, while a new map or game type will be added every month or two.<br /><br />That endless state of updates driven by player demand will likely never stop for the game, and neither will the game's "test" state. After the interview, we spoke with Nexon representative Robert Holtzman to clarify when the game would be going with a hard launch. He laughed, and noted that the game might never get one -- given the title's popularity already, Nexon plans to continue to expand through word of mouth advertising and constant improvements.<br /><br />Overall, we walked away from <span style="font-style: italic;">Combat Arms</span> very impressed. Given the game's region of origin and the stigma of a free-to-play titles, Nexon's offering is a surprisingly fun and impressively attractive offering. It's a fast-action title that will please the twitch-happy mindless shooter fan just as easily as one looking for a more tactical approach. On top of it all, it deftly ties online clan gaming and Web 2.0 sensibilities together with ranks, formal groups, and eventually social networking plugins. <br /><br />Given the unique blend of MMO and FPS in <span style="font-style: italic;">Combat Arms</span>' DNA, it was intriguing and enlightening to see what the game has become. And it's always hard to turn down the offer of free.<br /><br />
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<div align="center"><strong><a class="gButtonLink" href="http://www.joystiq.com/2008/09/02/joystiq-hands-on-combat-arms/">&lt;&lt; PAGE ONE</a></strong></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms-page-2/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>combat-arms</category><category>hands-on</category><category>herb-yang</category><category>min-kim</category><category>nexon</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 21:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://www.joystiq.com/tag/dragon-age"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/dragonagewriterheader1.jpg" alt="" /></a></center>BioWare's return to PC as a primary platform has been met with rapture and glee from the PC gaming crowd. The development chops of the Canadian company are almost impossible to question, with hit after hit being released from its Edmonton headquarters. Now the reunion with keyboard and mouse is accompanied by the most ambitious fantasy RPG <a href="http://www.joystiq.com/tag/bioware">BioWare</a> has attempted since the original <em><a href="http://en.wikipedia.org/wiki/Baldur%27s_gate">Baldur's Gate</a></em>. <em><a href="http://www.joystiq.com/tag/dragon-age">Dragon Age: Origins</a></em> is a true return to roots for the company, a homecoming with its dearest fans.<br /><br />It makes sense then to find David Gaider, one of the original writers of the <em>Baldur's Gate</em> plot, at the keyboard behind <em>Dragon Age</em>. We had the chance to talk briefly with the author about what this highly-anticipated title will offer. Though he couldn't reveal much in the way of story components, he did offer a tantalizing view into the world's history. Join us as we talk with Gaider about stepping back from <em><a href="http://www.joystiq.com/tag/mass-effect">Mass Effect</a></em>'s advances, the joys of returning to PC gaming, and what he considers required reading for any <span style="font-style: italic;">Dragon Age</span> fan.<br />%Gallery-28224%<p><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/" rel="bookmark">Continue reading <em>Joystiq interview: Dragon Age storytelling</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>david-gaider</category><category>dragon-age</category><category>dragon-age-origins</category><category>featured</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling (Page 2)</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><strong><a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/baldursgateheader.jpg" /></a></strong></center><strong>How would you compare what you've done with the story in <span style="font-style: italic;">Dragon Age</span> to what you did with <span style="font-style: italic;">Baldur's Gate</span>?</strong><br /><br /><span style="font-style: italic;">Dragon Age</span> is a huge game, much like <span style="font-style: italic;">Baldur's Gate</span>. I don't know that we'd ever make a game as big as <span style="font-style: italic;">Baldur's Gate</span> again, though. That game was just ridiculously huge. That said, there is something to making a game that is substantial like that. The word <span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>"epic<span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>" is thrown around like there's no tomorrow, but in some ways epic does fit with the scope of the game's story. It's a long story that takes your character through this large arc. It's appropriate for what we're doing. <br /><br />It is also similar to <span style="font-style: italic;">Baldur's Gate</span> insofar as how much we focus on character. You have all your party members, and I would say almost a third of the writing that's been done is just for the members themselves. The amount of talking they do may in fact be sort of endless. I think for a lot of players that's really important. To this day in any given forum, people will still bring up characters from <span style="font-style: italic;">Baldur's Gate</span>. Some of them are quite beloved. I would like to think as a writer that <span style="font-style: italic;">Dragon Age</span> is the next step from there. Not to knock the <span style="font-style: italic;">Baldur's Gate</span> characters, but these are the characters you'll be interacting with at length for a long period of time ... they're important to the story.<br /><br /><strong>Go for the eyes Boo! <a href="http://en.wikipedia.org/wiki/Minsc">Go for the eyes!</a></strong><br /> <br />Exactly.<br /> <strong><br /> It seems as though <em>Dragon Age</em> is very much BioWare returning to its roots. Was that a conscious decision or just a reaction to the way the company and gaming as a hobby has been going?</strong><br /> <br />The company has gotten big enough now that we can have several projects on the go at any given time. Console has its place, of course, and we can't ignore them.
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            <h2><strong>"We chose the subtitle 'Origins' specifically. This is where it begins, and we're not abandoning the PC gamer."</strong></h2>
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I'm sure a lot of PC gamers would love it if we did, but we can't. What PC players hate, though, is when you have a game that tries to work on a PC and a console at the same time. It has to go for the <span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>"lowest common denominator<span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>." I think that's a legitimate concern. I think there are games that have successfully worked on both platforms, I don't think it needs to be that way. But here we're focusing on, we're starting on the PC. <br /> <br /> We're doing a couple of things differently with this game, though. I mean, we announced <em>Dragon Age</em> really really early. In the normal scheme of things, we would have probably only been announcing it around now for release next year. Instead we announced it really early so that PC gamers wouldn't feel left out. They could look at <em>Mass Effect</em> and know we had huge plans for <em>Dragon Age</em> as a world. We chose the subtitle "Origins" specifically. This is where it begins, this is where the new story starts, and we're not abandoning the PC gamer.<br /> <br /><strong>That's something I wanted to mention; origins would seem to suggest a number of things especially for PC gamers. A lot of them still see the <em>Baldur's Gate</em> series as this great franchise that they'll really appreciate forever. Do you <em>see Dragon Age</em> as an attempt to go for that kind of success?</strong><br /> <br />In the end the proof is going to be in the pudding. Rather, the proof is in the eating of the pudding. A lot will depend on how well the game does, right? Before we go crazy with it we want to see how the game is received. I think we're very confident, though, that there's a big group out there that has been anxiously waiting for something like this. I think they'll really respond if we've done well. <br /> <br />I have a good feeling about it, it's not just because I created the world. I watched this game grow before my eyes, I got to start see the cutscenes back, see the world I created take on a life of its own. The coolest thing is when the artists started getting on board. They're one step ahead of me now, instead of me being the one to say "well this is what this should look like". I have that same feeling as I did when we were at this point in developing <em>Baldur's Gate</em>. There's always that point where you're like 'this game is utter crap!' Then it starts to change, and finally we're at the point where we're like 'wow, this game is awesome!' <br /> <br />We really hope this is the launching point for something bigger.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/">&lt;&lt; PAGE ONE</a> <a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/">PAGE THREE &gt;&gt;</a></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>david-gaider</category><category>dragon-age</category><category>dragon-age-origins</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling (Page 3)</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire"><strong><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/iceandfireheader.jpg" /></strong></a></center><strong>One last question: I'm sure that as a fantasy writer, you read a lot of fantasy as well. Who are some authors you would suggest to gamers that are looking forward to <em>Dragon Age</em>, as a sort of primer to get them in the mood for the world?</strong><br /><br />There is one series of books that is required reading for any <em>Dragon Age</em> fan. It's not to say we copied him, but it's required reading for what it represented when I was thinking about the game. I sort of got tired of the same old fantasy-style stories. I read <em><a href="http://en.wikipedia.org/wiki/Belgariad">The Belgariad</a></em> and <em><a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time">Wheel of Time</a></em> back to back, right? And they both started the same way, with a "chosen one" with a boy in a remote village who is carried away just as his village is destroyed ... they both started the same way. They're both decent series, but they're very high fantasy titles.<br /><br />Then I picked up a series of books by <a href="http://en.wikipedia.org/wiki/George_R._R._Martin">George R.R. Martin</a> called <em><a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire">A Song of Ice and Fire</a></em>. It's a low magic world there, and ours is a bit higher. <em>Dragon Age</em> is lower than the normal fantasy world, though, because magic is sort of rare and mages are very distrusted. As I described how Darkspawn came to be, people kind of have a bad opinion about them as a group. <br /><br />For me, it was the tonal shift that really changed for me personally. It was such a dark story, and sometimes I think he may get too dark ... but it was focused on politics and civil war, dark and gritty, and there was the possibility that characters you loved might die. I went from being kind of "meh" on fantasy in general to really excited because of these books. We didn't go out to copy his works, but that sort of shift, that darkness, that seriousness are all elements we've embraced for our game. That's the tone of <em>Dragon Age</em>.<br /><br /><strong>Thanks so much for your time, sir.</strong><br /><br />
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<div align="center"><a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/">&lt;&lt; PAGE TWO</a></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>ice-and-fire</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>Call of Duty: World at War confirmed to deploy Nov. 11</title><link>http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-confirmed-to-deploy-nov-11/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-confirmed-to-deploy-nov-11/</guid><comments>http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-confirmed-to-deploy-nov-11/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=332358"><img hspace="0" vspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/callinnovem.jpg" alt="" /></a></div>
A couple of weeks back <a href="http://www.joystiq.com/2008/08/22/only-the-games-call-of-duty-world-at-war-coming-in-november/">during X08</a>, we learned that the "fall" release time frame Activision had been giving for the latest <a href="http://www.joystiq.com/tag/call-of-duty"><em>Call of Duty</em></a> installment actually meant "November." Today, the publisher narrowed it down even further to November 11. That's the date all console versions of <a href="http://www.joystiq.com/tag/call-of-duty-world-at-war"><em>Call of Duty: World at War</em></a> will rumble into retail - except, of course, for the <a href="http://www.joystiq.com/2008/06/23/call-of-duty-world-at-war-is-next-gen-only-baby/">never-to-be PS2 version</a>. Those hankering for an earlier taste of multiplayer flame thrower action should hit our post from earlier today on the <a href="http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/">upcoming October beta</a>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.activision.com/releasedetail.cfm?ReleaseID=332358>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-confirmed-to-deploy-nov-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-confirmed-to-deploy-nov-11/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>activision</category><category>breakingnews</category><category>call-of-duty</category><category>call-of-duty-world-at-war</category><category>treyarch</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><dc:date>Thu, 04 Sep 2008 18:30:00 EST</dc:date></item><item><title>Take-Two fiscal Q3 sales led by (GASP!) Grand Theft Auto IV</title><link>http://www.joystiq.com/2008/09/04/take-two-q3-sales-led-by-gasp-grand-theft-auto-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/take-two-q3-sales-led-by-gasp-grand-theft-auto-iv/</guid><comments>http://www.joystiq.com/2008/09/04/take-two-q3-sales-led-by-gasp-grand-theft-auto-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=332433"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/gtaivshot1.jpg" alt="" /></a><br /></div>
Take-Two Interactive's third-quarter fiscal results have proven that crime really does pay, with law-breaking blockbuster <a href="http://www.joystiq.com/tag/gta-iv"><em>Grand Theft Auto IV</em></a> leading sales, alongside <em>Top Spin 3</em> and <em>Sid Meier's Civilization Revolution</em>. The three-month financial period, ended July 31, 2008, saw the publisher rake in net revenues of $433.8 million, nearly double the $206.4 million it earned during the same, GTA-less quarter of 2007. <br /><br />If you're reading this paragraph, we can only assume that you're keen on seeing even more numbers. Like $51.8 million, Take-Two's net income for the quarter and a considerable improvement on last year's net loss of $58.5 million. In terms of notable expenses, Take-Two burned through $12.6 million in "stock-based compensation," $1.8 million for "business reorganization" and $5.4 million for "professional fees and legal expenses," primarily aimed at warding off the advances of EA. Finally, net revenues for Take-Two's first three quarters in total were just over $1.2 billion, versus $689.2 million for the same period a year ago.<br /><br />In summary: <em>Grand Theft Auto IV</em> = money.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=332433>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/take-two-q3-sales-led-by-gasp-grand-theft-auto-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/take-two-q3-sales-led-by-gasp-grand-theft-auto-iv/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>BreakingNews</category><category>Financial</category><category>Grand-Theft-Auto</category><category>Grand-Theft-Auto-IV</category><category>GTA-IV</category><category>Rockstar</category><category>Take-Two</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><dc:date>Thu, 04 Sep 2008 16:37:00 EST</dc:date></item><item><title>Call of Duty: World at War beta hits 360, PC in October</title><link>http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/</guid><comments>http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=332358"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/cod.waw.beta.490.jpg" /></a></div>
In what has to be the most totally original pre-order bonus <em>ever</em>, Activision is going to let anyone who "reserves" <a href="http://www.joystiq.com/tag/call-of-duty-world-at-war"><em>Call of Duty: World at War</em></a> into a multiplayer beta planned for sometime in October. Oh, that's everyone <em>except</em> PS3 owners. The beta will be available only on Xbox 360 and PC, giving <strike>lucky</strike> paying entrants a chance to try out the game's new perks and squad system.<br /><br />In "no purchase necessary" style, those not feeling the pre-order itch can try their luck by registering for a beta token lottery on the <a href="http://www.callofduty.com">official <em>Call of Duty</em> site</a> - that is if they can navigate through the Web 2.0 minefield of <em>way too much stuff </em>on the page.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.activision.com/releasedetail.cfm?ReleaseID=332358>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/call-of-duty-world-at-war-beta-hits-360-pc-in-october/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>activision</category><category>beta</category><category>breakingnews</category><category>call-of-duty</category><category>call-of-duty-world-at-war</category><category>pre-order</category><category>treyarch</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><dc:date>Thu, 04 Sep 2008 14:30:00 EST</dc:date></item><item><title>PAX 2008: Penny Arcade Adventures producer gushes about Episode 2</title><link>http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/penny-arcade-adventures-episode-2/1012173/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/joel-deyoung-490.jpg" /></a></div>
Last week during PAX 2008, we sat down with Hothead COO and <em>Penny Arcade Adventures</em> Producer Joel DeYoung as he guided us through <em>Episode 2 </em>and improvements to the engine. The gist of it is: if you liked <em>Episode 1</em>, you'll like <em>Episode 2</em> that much more. Here's the rundown from our talks:<br />
<ul>
    <li>Highlighting points of interest has been made easier! "If you have your proximity putting you close enough to 2 or 3 things, you can slide through that with bumpers," said DeYoung.<br /> </li>
    <li>There are now difficulty levels, including an Insane Mode (unlockable only after beating the game). Special collectibles and pickups are only available if you play Insane Mode. Comparatively, <em>Episode 1</em>'s difficulty is "a little easier" than medium.</li>
    <li>All the weapons have been replaced. Tycho gets a shotgun, Gabe has new fist upgrades and your player now possesses -- wait for it -- a <a href="http://en.wikipedia.org/wiki/Hoe_(tool)">hoe</a>! Also changed are the special attack minigames. <br /></li>
    <li>You now have, among other new items, a revive potion. Healing won't be enough to bring your troops back to life. "Just adds a little bit of depth to it," said DeYoung.</li>
    <li>The real-time reaction for defense has been made more obvious (e.g. "Block!" now appears when you need to push block), but nothing analogous for attacking has been added.</li>
</ul>
More after the break.<br />%Gallery-30963%<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/" rel="bookmark">Continue reading <em>PAX 2008: Penny Arcade Adventures producer gushes about Episode 2</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-penny-arcade-adventures-producer-gushes-about-episode/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>hothead</category><category>hothead-games</category><category>interview</category><category>joel-deyoung</category><category>joystiqfeatures</category><category>paa-episode-2</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade</category><category>penny-arcade-adventures</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>Thu, 04 Sep 2008 10:30:00 EST</dc:date></item><item><title>PAX 2008: One hour with full version of Fallout 3</title><link>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.joystiq.com/tag/fallout-3/"></a>
<div style="text-align: center;"><a href="http://www.joystiq.com/tag/fallout-3/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/f3-landscap-490.jpg" alt="" /></a></div>
<div align="center"><font size="1">Click for all our <em>Fallout 3</em> coverage</font></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/One_hour_with_the_full_version_of_Fallout_3'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>We were given one hour with <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> at <a href="http://www.joystiq.com/tag/pax-2008">this year's PAX</a>, and we don't mean some pared down, nerfed, demo-ized level; this was the full version. Not only that, but the Bethesda folks showed it to us in the tricked out <a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/"><em>Fallout 3</em> Airstream Trailer</a>, complete with a nuclear family peering in.<br /><br />Lead designer Emil Pagliarulo started us out roughly an hour into the game, when you exit the vault for the very first time. We missed the whole "growing up" phase in order to rush right into the action. We didn't mind. but what of our first 18 or so years? Maybe you start out on the cellular level, and fight your way out in a glorious <em>Spore/Fallout</em> hybrid. Your guess is as good as ours.<br />%Gallery-30865%<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark">Continue reading <em>PAX 2008: One hour with full version of Fallout 3</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bethesda</category><category>fallout</category><category>fallout-3</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>Thu, 04 Sep 2008 10:00:00 EST</dc:date></item><item><title>Metareview - Spore (PC)</title><link>http://www.joystiq.com/2008/09/04/metareview-spore-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/metareview-spore-pc/</guid><comments>http://www.joystiq.com/2008/09/04/metareview-spore-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/sporeplanet.jpg" /><br /></div>
The review embargo lifted on <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em> today, and the critics wasted no time weighing in on Will Wright's oft-delayed opus. The general consensus seems to be that an amazing level of quality is there, but depth may not be, which is really the last complaint we ever expected anyone to level at <em>Spore</em>. Go figure.<br />
<ul>
    <li><a href="http://www.computerandvideogames.com/article.php?id=196423">PC Gamer UK</a> <strong>(91/100)</strong>: "<span class="text_article_body"><em>Spore</em> falls a little short of its promise at every stage, but bear in mind that its concept is as close as we've come to a game incarnation of the Lord our God."</span></li>
    <li><a href="http://pc.ign.com/articles/907/907454p1.html">IGN</a> <strong>(88/100)</strong>: "In fact, <em>Spore</em> is essentially five distinct games woven together. And here, Maxis demonstrates a weakness, as a number of these games come off as lightweight or limited. However, <em>Spore</em> is a prime example of something that is much more than the sum of its many parts.</li>
    <li><a href="http://www.gamespot.com/pc/strategy/spore/review.html">Gamespot</a> <strong>(80/100)</strong>: "Taken on their own, its pieces are nothing special. As parts of a singular ambitious vision, they work far better. Throw in the best customization tools seen in years and an enthusiastic community brimming with creativity, and you have a legitimately great game that will deliver hours of quality entertainment. "</li>
</ul>
%Gallery-15870%<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/metareview-spore-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/metareview-spore-pc/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>ea</category><category>maxis</category><category>metareview</category><category>spore</category><category>will-wright</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Thu, 04 Sep 2008 09:00:00 EST</dc:date></item><item><title>GameTap Thursday: Grimm's Godfather Death, Are You Smarter Than A 5th Grader?</title><link>http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/</guid><comments>http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><a href="http://www.gametap.com"><img width="490" vspace="4" hspace="0" height="240" border="0" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/grimmdeathmain.jpg" alt="" /></a><br /></div>
<a href="http://joystiq.com/tag/grimm"><span style="font-style: italic;">American McGee's Grimm</span></a> introduces the title character to Godfather Death this week. <a href="http://joystiq.com/tag/gametap">GameTap</a> continues to offer each new <span style="font-style: italic;">Grimm</span> episode free to non-subscribers for the <a href="http://www.joystiq.com/2008/07/02/american-mcgees-grimm-all-episodes-free-for-first-24-hours/">first 24 hours after release</a>. There are a couple other new games this week, with one taking us 20,000 leagues under the sea, and the other us remember: We may not be smarter than a 5th grader, but we sure as heck are bigger and stronger!<br />
<ul>
    <li><a href="http://www.gametap.com/grimm/"><em>Grimm</em></a>: <span style="font-style: italic;">Godfather Death</span> (Windows) - *Grandpa Simpson voice* Death! Deaaaaaaaaaaath!<br /></li>
    <li><a href="http://www.gametap.com/play/gameDetails/000504950"><em>Sub Command</em></a> (Windows) - Another submarine simulation.<br /></li>
    <li><a href="http://www.gametap.com/play/gameDetails/000520050" style="font-style: italic;">Are You Smarter Than A 5th Grader?</a> (Windows) - Fine FOX programming, now on your computer screen.</li>
</ul>
There aren't any additions to GameTap's <a href="http://www.gametap.com/home/play/free.html">free games</a> lineup this week, but the list of titles available can be found after the break. We've also learned that <em>Kane &amp; Lynch: Dead Men</em> will join the service next week.<p><a href="http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/" rel="bookmark">Continue reading <em>GameTap Thursday: Grimm's Godfather Death, Are You Smarter Than A 5th Grader?</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametap.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/gametap-thursday-grimms-godfather-death-are-you-smarter-than/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>are-you-smarter-than-a-5th-grader</category><category>grimm</category><category>sub-command</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>Thu, 04 Sep 2008 06:00:00 EST</dc:date></item><item><title>Don't be bear naked in Warhammer Online; preorder Red Alert 3!</title><link>http://www.joystiq.com/2008/09/03/dont-be-bear-naked-in-warhammer-online-preorder-red-alert-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/dont-be-bear-naked-in-warhammer-online-preorder-red-alert-3/</guid><comments>http://www.joystiq.com/2008/09/03/dont-be-bear-naked-in-warhammer-online-preorder-red-alert-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.massively.com/2008/09/02/exclusive-war-in-game-item-to-be-released-with-candc-red-alert-3/"><img width="490" vspace="4" hspace="0" height="378" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/red-alert-bear-helm.jpg" alt="" /></a><br /></div>
You can put down that syringe full of bear hormones - EA's got a much easier (and more affordable!) way of transforming yourself into that most noble of Mother Nature's creatures: simply don <em>Korssar's Helm</em>. You see, the "magical Kislevite helm is imbued with the spirit of the wild North and will magically transform the wearer into a ferocious bear."<br /><br />There are some caveats however: your ability to live your life as a bear will be limited to the <em>virtual</em> confines of EA Mythic's <em><a href="http://www.joystiq.com/tag/Warhammer-Online/">Warhammer Online</a></em> MMO (a deal breaker for some, to be sure) and those willing to confine their bearness to <em>WAR</em> will still need to preorder<em> Command &amp; Conquer: Red Alert 3</em> on PC to access the magical helm. Preorder cross-promotion? Clever move, EA. Great to see publishers <a href="http://www.joystiq.com/2008/09/03/royal-treatment-prince-of-persia-limited-edition-free-for-pre/">further incentivizing preorders</a> ... but we're sure there's at least a handful of WAR-heads eager to play as a bear (a bear!) but uninterested in picking up <em>Red Alert 3</em>. In other words: don't throw away those bear hormones just yet.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2008/09/02/exclusive-war-in-game-item-to-be-released-with-candc-red-alert-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/dont-be-bear-naked-in-warhammer-online-preorder-red-alert-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/dont-be-bear-naked-in-warhammer-online-preorder-red-alert-3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Command-and-Conquer-Red-Alert-3</category><category>EA</category><category>EA-Mythic</category><category>preorder</category><category>Red-Alert-3</category><category>WAR</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><dc:date>Wed, 03 Sep 2008 14:58:00 EST</dc:date></item><item><title>The Combine Interview puts Tom Cruise in new light</title><link>http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/</guid><comments>http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/combineinterview.jpg" /><br /></div>
Actually, we've just had our second viewing of "The Combine Interview," which re-imagines <a href="http://www.youtube.com/watch?v=UFBZ_uAbxS0">Cruise's Scientology diatribe</a> as a scary statement of purpose from an anonymous member of the Combine. And now, we think it puts the Combine in a new light, as the one force on earth capable of taming Maverick himself (Kelly McGillis notwithstanding).<br /><br />Rather than crank out another Tom Cruise gag (we've got plenty of them, we assure you) we'll opt to mention how well-made and creepy the short film actually is, and how Valve should really already have Tom Hall on the payroll. Take a look after the jump and see if you don't agree.<br /><br />[Via <a href="http://digg.com/pc_games/Leaked_Combine_Interview">Digg</a>]<p><a href="http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/" rel="bookmark">Continue reading <em>The Combine Interview puts Tom Cruise in new light</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=etO0QMNeLIs>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/the-combine-interview-puts-tom-cruise-in-new-light/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>combine-interview</category><category>half-life-2</category><category>valve</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Wed, 03 Sep 2008 13:00:00 EST</dc:date></item><item><title>Multiverse to reveal (and probably never release) Buffy MMO</title><link>http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/</guid><comments>http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.massively.com/2008/09/03/virtual-worlds-conference-talk-to-unveil-buffy-the-vampire-slaye/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/buffymmo.jpg" /></a><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Can_Buffy_slay_World_of_Warcraft_on_its_own_turf'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>No, you know what, Multiverse? No. We're not going to do it again. We stood idly by as the announcement of <a href="http://www.joystiq.com/2006/12/08/firefly-returns-as-mmorpg/">a <em>Firefly </em>MMO</a> had us getting our brown coats out of the closet and breaking up with our girlfriends; a <em>Firefly</em> MMO that, it should be noted, has never materialized in so much as a screenshot. Now you think you can waltz back in with the promise of an <a href="http://www.massively.com/2008/09/03/virtual-worlds-conference-talk-to-unveil-buffy-the-vampire-slaye/">MMO based on <em>Buffy the Vampire Slayer</em></a>, another Joss Whedon show? You couldn't even break our hearts with the beloved IP of a <em>different guy</em>?<br /><br />More proof that this couldn't possibly be real? You'll apparently be able to "play it either as a fully immersive 3D environment or as a Flash-based 2D game." C'mon, that doesn't even make sense! Tell you what, Multiverse: You put an actual, playable build of the game into our hands. Until then, you'll be met with an indifference as cold as your <em>black, dream-crushing hearts</em>.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.massively.com/2008/09/03/virtual-worlds-conference-talk-to-unveil-buffy-the-vampire-slaye/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>buffy</category><category>buffy-the-vampire-slayer</category><category>joss-wheadon</category><category>multiverse</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Wed, 03 Sep 2008 12:00:00 EST</dc:date></item></channel></rss>