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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Joystiq</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.joystiq.com/media/Joystiq_podcast_cover.png" /><itunes:summary>The Joystiq Podcast combines insightful commentary on the week&apos;s video game news and culture with several disembodied, often spooky, voices. Voices may or may not belong to Chris Grant, Ludwig Kietzmann, Joystiq.com editors, or their guests. Spookiness not guaranteed where prohibited, please check local laws. More information available at www.joystiq.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>PAX 2008: Appealing to an MMO Newbie</title><link>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="149" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/waraionpaxheader.jpg" alt="" /><br /></div>
Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the <a href="http://www.joystiq.com/tag/pax-2008">2008 Penny Arcade Expo</a>.<br /><br />While many MMO titles were on display, two were the most talked-about massively multiplayer role-playing games of the show: <a href="http://www.joystiq.com/tag/Warhammer-Online/" style="font-style: italic;">Warhammer Online</a> and <a href="http://www.joystiq.com/tag/Aion" style="font-style: italic;">Aion: The Tower of Eternity</a>. Realizing my limited experience with MMOs in the past, the team at Joystiq tasked me with learning as much as I could about each title and see if they could appeal to a genre newbie willing to jump into the online fray.<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark">Continue reading <em>PAX 2008: Appealing to an MMO Newbie</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-appealing-to-an-mmo-newbie/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>ea-mythic</category><category>joystiqfeatures</category><category>mythic-entertainment</category><category>ncsoft</category><category>pax-08</category><category>pax-2008</category><category>pax2008</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><dc:date>Thu, 04 Sep 2008 23:00:00 EST</dc:date></item><item><title>Law of the Game on Joystiq: Trademark infringement</title><link>http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/</guid><comments>http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a>, a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/tminfringementlotgoj.jpg" alt="" /><br /></div>
There's been a lot of talk about <a href="http://www.gamepolitics.com/2008/08/29/fbi-sends-game-warez-pirate-jail-we-have-details">copyright piracy</a> lately, largely from a few high profile convictions. What we've been short on lately is some high profile trademark infringement suits, but trademark piracy in the gaming world can and has been as rampant as copyright piracy. In fact, the concept of what all constitutes trademark infringement isn't even as well known as copyright infringement. Everyone knows about Napster and warez, but these are all copyright issues. So I'd like to take some time to talk about trademark infringement and piracy.<br /><br />We've been through the basics of <a href="http://www.joystiq.com/2008/07/09/law-of-the-game-on-joystiq-time-for-trademarks/">trademark</a> before, and that's a good place to start if you're a complete trademark neophyte. However, with a basic understanding of what is trademarked, it's easy to see the areas where trademarks can be infringed. Basic infringement is based on the idea that someone will take advantage of a trademark to confuse the consumer into purchasing their product based on the reputation of the trademark they're infringing. Put into simpler terms, if you believe Nintendo is a good brand, then you'd be likely to buy a Nintendo product. Therefore, if I make a product and put "Nintendo" on it, then you'd be likely to buy my product because of the illusion that it's a Nintendo product. I get the benefit of selling more product by infringing Nintendo's trademark, so if there wasn't a penalty, trademarks would be infringed on a regular basis.<br /><p><a href="http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/" rel="bookmark">Continue reading <em>Law of the Game on Joystiq: Trademark infringement</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1303444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/law-of-the-game-on-joystiq-trademark-infringement/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>columns</category><category>law</category><category>law-of-the-game</category><category>trademark</category><category>trademark-infringement</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><dc:date>Thu, 04 Sep 2008 22:00:00 EST</dc:date></item><item><title>Joystiq hands-on: Combat Arms</title><link>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://www.joystiq.com/photos/combat-arms/927820/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/combatarmsheader.jpg" alt="" /></a></center>We recently had the chance to check out <em><a href="http://www.weblogsinc.com/tag/combat-arms">Combat Arms</a></em>, the free-to-play online FPS brought to US shores by <a href="http://www.massively.com/tag/nexon">Nexon</a> of America. Nexon is best known in the states for its unique side-scrolling MMORPG <em><a href="http://www.massively.com/tag/maple-story">Maple Story</a></em>. Despite the company's grounding in the MMO genre, Nexon chooses to see itself as a purveyor of online games in general. From online racing in <em><a href="http://www.weblogsinc.com/tag/kart-rider">Kart Rider</a></em> to virtual karaoke in <em><a href="http://www.weblogsinc.com/tag/audition">Audition</a></em>, the company publishes or develops a multitude of multiplayer experiences. Its extension to first-person shooters, in that light, makes a great deal of sense. <br /><br />What's surprising is not that Nexon has chosen to jump into the FPS genre, but that the offering is as good as it is. The company has combined elements of mindless combat shooters like <em><a href="http://en.wikipedia.org/wiki/XIII_(game)">XIII</a></em> with the multiplayer tactical orientation of a game like <em><a href="http://www.joystiq.com/tag/counter-strike">Counter-Strike</a></em>. In doing so, it's delivered a title that can be as explosion- or strategy-focused as players want. And, of course, it wouldn't be Nexon without some unique twists -- namely, the incorporation of its successful microtransaction-based business model.<br />%Gallery-27906%<p><a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/" rel="bookmark">Continue reading <em>Joystiq hands-on: Combat Arms</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-hands-on-combat-arms/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>combat-arms</category><category>hands-on</category><category>herb-yang</category><category>min-kim</category><category>nexon</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 21:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://www.joystiq.com/tag/dragon-age"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/dragonagewriterheader1.jpg" alt="" /></a></center>BioWare's return to PC as a primary platform has been met with rapture and glee from the PC gaming crowd. The development chops of the Canadian company are almost impossible to question, with hit after hit being released from its Edmonton headquarters. Now the reunion with keyboard and mouse is accompanied by the most ambitious fantasy RPG <a href="http://www.joystiq.com/tag/bioware">BioWare</a> has attempted since the original <em><a href="http://en.wikipedia.org/wiki/Baldur%27s_gate">Baldur's Gate</a></em>. <em><a href="http://www.joystiq.com/tag/dragon-age">Dragon Age: Origins</a></em> is a true return to roots for the company, a homecoming with its dearest fans.<br /><br />It makes sense then to find David Gaider, one of the original writers of the <em>Baldur's Gate</em> plot, at the keyboard behind <em>Dragon Age</em>. We had the chance to talk briefly with the author about what this highly-anticipated title will offer. Though he couldn't reveal much in the way of story components, he did offer a tantalizing view into the world's history. Join us as we talk with Gaider about stepping back from <em><a href="http://www.joystiq.com/tag/mass-effect">Mass Effect</a></em>'s advances, the joys of returning to PC gaming, and what he considers required reading for any <span style="font-style: italic;">Dragon Age</span> fan.<br />%Gallery-28224%<p><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/" rel="bookmark">Continue reading <em>Joystiq interview: Dragon Age storytelling</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>david-gaider</category><category>dragon-age</category><category>dragon-age-origins</category><category>featured</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling (Page 2)</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><strong><a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/baldursgateheader.jpg" /></a></strong></center><strong>How would you compare what you've done with the story in <span style="font-style: italic;">Dragon Age</span> to what you did with <span style="font-style: italic;">Baldur's Gate</span>?</strong><br /><br /><span style="font-style: italic;">Dragon Age</span> is a huge game, much like <span style="font-style: italic;">Baldur's Gate</span>. I don't know that we'd ever make a game as big as <span style="font-style: italic;">Baldur's Gate</span> again, though. That game was just ridiculously huge. That said, there is something to making a game that is substantial like that. The word <span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>"epic<span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>" is thrown around like there's no tomorrow, but in some ways epic does fit with the scope of the game's story. It's a long story that takes your character through this large arc. It's appropriate for what we're doing. <br /><br />It is also similar to <span style="font-style: italic;">Baldur's Gate</span> insofar as how much we focus on character. You have all your party members, and I would say almost a third of the writing that's been done is just for the members themselves. The amount of talking they do may in fact be sort of endless. I think for a lot of players that's really important. To this day in any given forum, people will still bring up characters from <span style="font-style: italic;">Baldur's Gate</span>. Some of them are quite beloved. I would like to think as a writer that <span style="font-style: italic;">Dragon Age</span> is the next step from there. Not to knock the <span style="font-style: italic;">Baldur's Gate</span> characters, but these are the characters you'll be interacting with at length for a long period of time ... they're important to the story.<br /><br /><strong>Go for the eyes Boo! <a href="http://en.wikipedia.org/wiki/Minsc">Go for the eyes!</a></strong><br /> <br />Exactly.<br /> <strong><br /> It seems as though <em>Dragon Age</em> is very much BioWare returning to its roots. Was that a conscious decision or just a reaction to the way the company and gaming as a hobby has been going?</strong><br /> <br />The company has gotten big enough now that we can have several projects on the go at any given time. Console has its place, of course, and we can't ignore them.
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            <h2><strong>"We chose the subtitle 'Origins' specifically. This is where it begins, and we're not abandoning the PC gamer."</strong></h2>
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I'm sure a lot of PC gamers would love it if we did, but we can't. What PC players hate, though, is when you have a game that tries to work on a PC and a console at the same time. It has to go for the <span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>"lowest common denominator<span style="padding: 0pt; background-color: yellow; color: black; display: inline; font-size: inherit;" class="__mozilla-findbar-search"></span>." I think that's a legitimate concern. I think there are games that have successfully worked on both platforms, I don't think it needs to be that way. But here we're focusing on, we're starting on the PC. <br /> <br /> We're doing a couple of things differently with this game, though. I mean, we announced <em>Dragon Age</em> really really early. In the normal scheme of things, we would have probably only been announcing it around now for release next year. Instead we announced it really early so that PC gamers wouldn't feel left out. They could look at <em>Mass Effect</em> and know we had huge plans for <em>Dragon Age</em> as a world. We chose the subtitle "Origins" specifically. This is where it begins, this is where the new story starts, and we're not abandoning the PC gamer.<br /> <br /><strong>That's something I wanted to mention; origins would seem to suggest a number of things especially for PC gamers. A lot of them still see the <em>Baldur's Gate</em> series as this great franchise that they'll really appreciate forever. Do you <em>see Dragon Age</em> as an attempt to go for that kind of success?</strong><br /> <br />In the end the proof is going to be in the pudding. Rather, the proof is in the eating of the pudding. A lot will depend on how well the game does, right? Before we go crazy with it we want to see how the game is received. I think we're very confident, though, that there's a big group out there that has been anxiously waiting for something like this. I think they'll really respond if we've done well. <br /> <br />I have a good feeling about it, it's not just because I created the world. I watched this game grow before my eyes, I got to start see the cutscenes back, see the world I created take on a life of its own. The coolest thing is when the artists started getting on board. They're one step ahead of me now, instead of me being the one to say "well this is what this should look like". I have that same feeling as I did when we were at this point in developing <em>Baldur's Gate</em>. There's always that point where you're like 'this game is utter crap!' Then it starts to change, and finally we're at the point where we're like 'wow, this game is awesome!' <br /> <br />We really hope this is the launching point for something bigger.<br /><br />
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<div align="center"><a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling/">&lt;&lt; PAGE ONE</a> <a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/">PAGE THREE &gt;&gt;</a></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>david-gaider</category><category>dragon-age</category><category>dragon-age-origins</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>Joystiq interview: Dragon Age storytelling (Page 3)</title><link>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/</guid><comments>http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><center><a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire"><strong><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/iceandfireheader.jpg" /></strong></a></center><strong>One last question: I'm sure that as a fantasy writer, you read a lot of fantasy as well. Who are some authors you would suggest to gamers that are looking forward to <em>Dragon Age</em>, as a sort of primer to get them in the mood for the world?</strong><br /><br />There is one series of books that is required reading for any <em>Dragon Age</em> fan. It's not to say we copied him, but it's required reading for what it represented when I was thinking about the game. I sort of got tired of the same old fantasy-style stories. I read <em><a href="http://en.wikipedia.org/wiki/Belgariad">The Belgariad</a></em> and <em><a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time">Wheel of Time</a></em> back to back, right? And they both started the same way, with a "chosen one" with a boy in a remote village who is carried away just as his village is destroyed ... they both started the same way. They're both decent series, but they're very high fantasy titles.<br /><br />Then I picked up a series of books by <a href="http://en.wikipedia.org/wiki/George_R._R._Martin">George R.R. Martin</a> called <em><a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire">A Song of Ice and Fire</a></em>. It's a low magic world there, and ours is a bit higher. <em>Dragon Age</em> is lower than the normal fantasy world, though, because magic is sort of rare and mages are very distrusted. As I described how Darkspawn came to be, people kind of have a bad opinion about them as a group. <br /><br />For me, it was the tonal shift that really changed for me personally. It was such a dark story, and sometimes I think he may get too dark ... but it was focused on politics and civil war, dark and gritty, and there was the possibility that characters you loved might die. I went from being kind of "meh" on fantasy in general to really excited because of these books. We didn't go out to copy his works, but that sort of shift, that darkness, that seriousness are all elements we've embraced for our game. That's the tone of <em>Dragon Age</em>.<br /><br /><strong>Thanks so much for your time, sir.</strong><br /><br />
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<div align="center"><a class="gButtonLink" href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-2/">&lt;&lt; PAGE TWO</a></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/joystiq-interview-dragon-age-storytelling-page-3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>ice-and-fire</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><dc:date>Thu, 04 Sep 2008 20:00:00 EST</dc:date></item><item><title>PAX 2008: One hour with full version of Fallout 3</title><link>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.joystiq.com/tag/fallout-3/"></a>
<div style="text-align: center;"><a href="http://www.joystiq.com/tag/fallout-3/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/f3-landscap-490.jpg" alt="" /></a></div>
<div align="center"><font size="1">Click for all our <em>Fallout 3</em> coverage</font></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/One_hour_with_the_full_version_of_Fallout_3'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>We were given one hour with <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> at <a href="http://www.joystiq.com/tag/pax-2008">this year's PAX</a>, and we don't mean some pared down, nerfed, demo-ized level; this was the full version. Not only that, but the Bethesda folks showed it to us in the tricked out <a href="http://www.joystiq.com/photos/pax-2008-the-fallout-3-airstream-trailer/"><em>Fallout 3</em> Airstream Trailer</a>, complete with a nuclear family peering in.<br /><br />Lead designer Emil Pagliarulo started us out roughly an hour into the game, when you exit the vault for the very first time. We missed the whole "growing up" phase in order to rush right into the action. We didn't mind. but what of our first 18 or so years? Maybe you start out on the cellular level, and fight your way out in a glorious <em>Spore/Fallout</em> hybrid. Your guess is as good as ours.<br />%Gallery-30865%<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark">Continue reading <em>PAX 2008: One hour with full version of Fallout 3</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-one-hour-with-the-full-version-of-fallout-3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bethesda</category><category>fallout</category><category>fallout-3</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>Thu, 04 Sep 2008 10:00:00 EST</dc:date></item><item><title>PAX 2008 hands-on: Valkyria Chronicles</title><link>http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/</guid><comments>http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/valkyriachronicles030908490.jpg" /><br /></div>
<em>Final Fantasy Tactics</em> meets <em>X-Com</em> in a Miyazaki-esque, <em>Advance Wars</em> universe. With watercolors. That's what you get when you play Sega's upcoming strategy RPG, <em>Valkyria Chronicles</em>. The PS3 exclusive is already out in Japan but will be heading West before the end of the year and, from what we saw of the game at PAX, it will be Sega's console gem of the year.<br /><br />We were guided through the game's tutorial by the producer, Christopher Kaminski, who showed off the basic gameplay mechanics. It's a strategy RPG, but there's no grid. Instead, you have a "fuel" meter, which depletes as you move farther, giving the game more of an action RPG feel.<br />%Gallery-30124%<p><a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Valkyria Chronicles</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/04/pax-2008-hands-on-valkyria-chronicles/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>playstation-3</category><category>PS3</category><category>Sega</category><category>valkyria-chronicles</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><dc:date>Thu, 04 Sep 2008 07:00:00 EST</dc:date></item><item><title>PAX 2008 Interview: Felicia Day (The Guild)</title><link>http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/</guid><comments>http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/felicia-day-4902.jpg" /><br /><font size="1">Felicia Day at the Jonathan Coulton concert</font></div>
<br />During <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a> we had a chance to sit down (on very comfortable bean bags, mind you) and talk with Felicia Day, producer and star of <a href="http://watchtheguild.com/"><em>The Guild</em></a> and star of <em>Dr. Horrible's Sing-Along Blog</em>. Day also <a href="http://www.joystiq.com/2008/08/30/pax-2008-highlights-from-the-jonathan-coulton-concert/">sang "Still Alive" with Jonathan Coulton</a> the first night of the convention. Some notes from the interview:<br />
<ul>
    <li>Filming for Season 2 will begin next month. HD cameras will be used, not so much for web streaming but for potential download and the Season 2 DVD. The 13- to 15-episode season will be "a little bit longer," approximately 5 to 6 minutes apiece.</li>
    <li>Day has a level 66 Warlock and level 63 Priest. As an example of life imitating art, Day explains that her fans from the show and the actors who play Zaboo, Vork and Bladezz all play in a guild together.</li>
    <li>She signed the chest of one Dr. Horrible cosplayer and saw another with "actual Wonderflonium." (Warning: Interview contains spoilers.)</li>
    <li>Day guest stars as the patient in episode 2 of the upcoming season of <em>House</em>, but she does not have Lupus.</li>
    <li>Not mentioned: <a href="http://penny-arcade.com/2008/9/1/">Her demand</a> that <a href="http://penny-arcade.com/comic/2008/7/28/ ">Tycho groom her</a>.</li>
</ul>
<br /><object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/joystiq/audio/PAX08-FeliciaDay.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object><br /><br />[<a href="http://podcasts.aolcdn.com/joystiq/audio/PAX08-FeliciaDay.mp3">MP3</a>] Download the interview<br /><br />(Note: When the interview starts, Day is talking about a planned live introduction for a showing of The Guild at Dragon*Con the day before.)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/pax-2008-interview-felicia-day-the-guild/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>dr-horrible</category><category>felicia-day</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>the-guild</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>Wed, 03 Sep 2008 12:30:00 EST</dc:date></item><item><title>PAX 2008 hands-on: Resistance 2</title><link>http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/</guid><comments>http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/resistance2_logo.jpg" /><br /></div>
Out of the many games that Sony was showing off at PAX this year, the one that easily dominated their show booth was <em>Resistance 2</em>. They had 16 stations setup, each linked into the ongoing private beta servers so that expo attendees could get a true taste of 60 player online action. While it was a bit disappointing that Sony wasn't showing off anything from either the single player or co-op portions of the game, it was great being able to try out the actual scope of <em>Resistance 2's</em> multiplayer matches. <br /><br />One of the first things you'll notice when you pick up the controller, is that the controls have been subtly improved. The awkward weapon select wheel and the slight aiming stiffness of the first game have been replaced with a two-weapon system and a considerably more fluid aiming / moving mechanic. While it's still not on par with the tightness of <em>Call of Duty 4's</em> controls, they are much more comfortable now and definitely made running around the level easier.<br />%Gallery-14773%<p><a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Resistance 2</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1302315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/03/pax-2008-hands-on-resistance-2/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>insomniac</category><category>pax-2008</category><category>resistance-2</category><dc:creator><![CDATA[Colin Torretta]]></dc:creator><dc:date>Wed, 03 Sep 2008 06:00:00 EST</dc:date></item><item><title>BigCast Special Edition Recap</title><link>http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/</guid><comments>http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img width="230" height="314" border="0" alt="" src="http://news.bigdownload.com/media/2008/07/bigsmaller2.jpg" /><br /></div>
While adventuring to PAX 2008, the team at Big Download recorded three special edition episodes. While the audio quality in the first was laughably bad, the episode is a hilarious look into the minds of tired <em>Warhammer Online</em> developers, <a href="http://news.bigdownload.com/2008/08/30/bigcast-pax08-special-warhammer-online/">Paul Barnett, Jeff Hickman and Josh Drescher</a>. Give it a listen, if you can! In the second special edition, <a href="http://news.bigdownload.com/2008/08/31/bigcast-pax08-special-featuring-robin-yang/">GameDaily's Robin Yang</a> joined the team to discuss everyone's favorite titles at the show. In the final installment of the special series, former 1UP editorial director and co-founder of WhatTheyPlay.com, <a href="http://news.bigdownload.com/2008/08/31/bigcast-pax08-special-featuring-john-davison/">John Davison, went into some detail on the sex and violence in games debate</a>. Check out the episodes if you get a chance -- we assure you the first audio hiccup was corrected in episodes two and three.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/bigcast-special-edition-recap/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>penny-arcade-expo</category><category>penny-arcade-expo-2008</category><category>podcast</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><dc:date>Tue, 02 Sep 2008 22:00:00 EST</dc:date></item><item><title>New Games This Month: Sept. 2008</title><link>http://www.joystiq.com/2008/09/02/new-games-this-month-sept-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/new-games-this-month-sept-2008/</guid><comments>http://www.joystiq.com/2008/09/02/new-games-this-month-sept-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.joystiq.com/tag/Spore/"> </a>
<div align="center"><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013232/"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/newgamessept2.jpg" alt="" /></a><br /></div>
Wow. We know we talked about it in our <a href="http://www.joystiq.com/2008/09/01/new-games-this-week-mercenaries-2-edition/">weekly new games post</a>, but the fall is in full swing. We're featuring 17 big releases this month, and we didn't even have room for all of the ones we wanted to talk about. Is the first time we're going to go broke in September?<br /><br />By the way, we're not complaining.<br />
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<div style="margin: 5px; background-color: rgb(204, 204, 204); width: 78%;">
<h2>New Games This Month: September 2008</h2>
<br /> <a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013232/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/sporepc_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013231/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/spore_ds_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013229/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/nhl2k9_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013228/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/vivads_thumbnail.jpg" /></a><br /> <a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013225/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/rockband2screen_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013221/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/clear_sky_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013219/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/starwarsforceunleashed_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013218/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/warhammer-online_thumbnail.jpg" /></a><br /> <a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013214/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/purescreen_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013212/"><img width="75" vspace="4" hspace="4" height="75" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/crysiswarhead_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013211/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/simcity_creator_thumbnail.jpg" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013208/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/biahh_thumbnail.jpg" /></a><br />
<div align="center"><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013206/"><img width="75" vspace="4" hspace="4" height="75" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/lego-batman_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013204/"><img width="75" vspace="4" hspace="4" height="75" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/legendary_thumbnail.jpg" alt="" /></a> <a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013203/"><img width="75" vspace="4" hspace="4" height="75" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/silenthillhome_thumbnail.jpg" alt="" /></a> <a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013200/"><img width="75" vspace="4" hspace="4" height="75" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/sonicchron_thumbnail.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013200/"><br /></a></div>
</div><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/new-games-this-month-sept-2008/1013232/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/new-games-this-month-sept-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/new-games-this-month-sept-2008/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>joystiqfeatures</category><category>new-games-monthly</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Tue, 02 Sep 2008 13:00:00 EST</dc:date></item><item><title>PAX 2008: The Penny Arcade Interview</title><link>http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/</guid><comments>http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/tycho-gabe-bling-490.jpg" /><br /><font size="1">Note: Photo above taken at interview<br /></font></div>
A few hours before <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a> opened its doors to the public last Friday, we had a chance to speak with <em>Penny Arcade </em>creators Jerry Holkins and Mike Krahulik -- for simplicity's sake referred to here by their respective pseudonyms Tycho and Gabe -- about the Expo, its future expansion, the intensity of <span style="font-style: italic;">Jenga</span> and the <span style="font-style: italic;">Duke Nukem Forever</span> Omegathon round that never was. Audio embedded below; we've also gone ahead and transcribed highlights from the interview. (Note: To make it easier to read, we've put <font color="red">Gabe's</font> name in red and <font color="blue">Tycho's</font> name in blue.)<br /><br />[<a href="http://podcasts.aolcdn.com/joystiq/files/PAX08-Tycho-Gabe-Interview.mp3">MP3</a>] Download the Interview<br /><object width="290" height="24" type=""application/x-shockwave-flash" data="http://www.weblogsinc.com/media/audio_player.swf"> <param value="http://www.weblogsinc.com/media/audio_player.swf" name="movie" /> <param value="soundFile=http://podcasts.aolcdn.com/joystiq/files/PAX08-Tycho-Gabe-Interview.mp3" name="FlashVars" /> <param value="high" name="quality" /> <param value="false" name="menu" /> <param value="transparent" name="wmode" /></object>%Gallery-30939%<p><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/" rel="bookmark">Continue reading <em>PAX 2008: The Penny Arcade Interview</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/pax-2008-the-penny-arcade-interview/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>gabe</category><category>interview</category><category>joystiqfeatures</category><category>pax</category><category>pax-08</category><category>pax-2008</category><category>pax-east</category><category>pax-ec</category><category>paxec</category><category>penny-arcade</category><category>tycho</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>Tue, 02 Sep 2008 11:20:00 EST</dc:date></item><item><title>Podcast Rodeo for Sept. 2: Western Ear</title><link>http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/</guid><comments>http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/podcastrod902.jpg" /><br /></div>
We're back with another round of required listening, but first we've got to point you to the special <a href="http://www.joystiq.com/2008/09/01/joystiq-podcast-pax-2008-special/">PAX 2008 edition</a> of the Joystiq Podcast. It's different that the normal Joystiq Podcast, but it's still got a foreign guy, a guy with glasses and a guy named Kevin. ... Well, two out of three isn't bad.<br /><br /><a href="http://moofcast.libsyn.com/index.php?post_id=373084">The Moofcast</a>: It's got a completely silly name! It's got a guy whose gamertag is BigDogg! It's got an actual girl (or an incredible girl facsimile)! What more could you possibly want? How about discussion of game reviews and nerdcore? Well, you're in luck, because <em>those are there too</em>.<br /><br /><a href="http://www.noobtoob.com/2008/08/noobtoob-episode-105-braid-wow-wrath-of-the-lich-king-facebreaker-2/">NooBTooB</a>: You know what we wish about the NooBTooB? We wish they recorded a bit more often. For instance, the episode we're directing you to today is like two weeks old. But if you want to hear talk of <em>SoulCalibur IV </em>and <em>Pixeljunk Eden</em>, you could do much, much worse than our friends Tobin and Yuzo.<p><a href="http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/" rel="bookmark">Continue reading <em>Podcast Rodeo for Sept. 2: Western Ear</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1301816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/02/podcast-rodeo-for-sept-2-western-ear/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>joystiqfeatures</category><category>podcastrodeo</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>Tue, 02 Sep 2008 10:20:00 EST</dc:date></item><item><title>PAX 2008 hands-on: WipEout HD</title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/wipeouthd110908490.jpg" alt="" /></div>
It's been a long time coming, but <em>WipEout HD</em> is, we're assured, almost with us. Now <a href="http://www.ps3fanboy.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/">improved</a> and 100% <a href="http://www.joystiq.com/2008/07/22/rumor-wipeout-hd-held-up-by-epilepsy-tests/">epilepsy free</a>, the game was available to play on the PAX show floor at Sony's booth. With idle hands leading to all sorts of terrible things, it seemed only right that we put them to work on something constructive by taking a futuristic hover car for a test drive.<br /><br />It's easy to forget just how pretty <em>WipEout HD</em> is, seeing as the last time we saw it was at Leipzig 2007. The art style is so strong and works so well in HD -- we saw it draw many people passing by to stop and watch. Screenshots are one thing, but the game in motion is a joy to behold. Even whilst close up to the screen, the game looked sharp, with aliasing being almost imperceptible on some levels. Though, having said that, it was more visible on other levels, but never was it a distraction from <em>WipEout HD</em>'s overall visual quality.<br /> %Gallery-17035%<p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: WipEout HD</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-wipeout-hd/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>joystiqfeatures</category><category>PAX-08</category><category>PAX-2008</category><category>PS3</category><category>Sony</category><category>wipeout-hd</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><dc:date>Mon, 01 Sep 2008 15:30:00 EST</dc:date></item><item><title>PAX 2008 Hands-on: Left 4 Dead (X360)</title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><img width="490" vspace="4" hspace="4" height="274" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/left4deadxbhandson.jpg" /><br /></div>
An immediate sense of tension washes over you when you realize a swarm of Olympic Dash worthy zombies are soon headed your way. Picking up the controller for <a style="font-style: italic;" href="http://www.joystiq.com/tag/Left-4-Dead/">Left 4 Dead</a> -- the first time it's been playable for the Xbox 360 -- was as exciting as you'd expect it to be. Having never played the game before I quickly remembered all the praise lobbed at it from other writers within the network from other industry events. This experience however was extra special as two of my team members were fellow Joystiq writers Jem Alexander and Dustin Burg. How did the Xbox 360 version feel with a team of people I'd actually play with when it ships later this year? Jump in to find out more.<br />%Gallery-22771%<p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/" rel="bookmark">Continue reading <em>PAX 2008 Hands-on: Left 4 Dead (X360)</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-left-4-dead-x360/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>hands-on</category><category>left-4-dead</category><category>pax-2008</category><category>valve</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><dc:date>Mon, 01 Sep 2008 09:00:00 EST</dc:date></item><item><title>PAX 2008: Dragon Age: Origins, now with blood and ceilings</title><link>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/1010548/"><img hspace="4" border="1" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/dragonagebloodandceilingspax490.jpg" alt="" /></a><br /></div>
The <span style="font-style: italic;">Dragon Age: Origins</span> booth at PAX08 has been surrounded all weekend by both walls and people lining up to get inside. So when PAX opened for the third and final day this morning, we bolted straight to the game booth and avoided the nasty line. By joining in with the first group of the day to see the game demoed live. It didn't take very long for the room to fill up and once the doors close, we were elbow-to-elbow with what turned out to be some pretty enthusiastic BioWare fans.%Gallery-30910%<p><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark">Continue reading <em>PAX 2008: Dragon Age: Origins, now with blood and ceilings</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>joystiqfeatures</category><category>live-demo</category><category>pax-2008</category><category>pax08</category><category>penny-arcade</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><dc:date>Mon, 01 Sep 2008 07:00:00 EST</dc:date></item><item><title>PAX 2008 hands-on: Need for Speed Undercover, rollcage edition</title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/needspeed1.jpg" alt="" /><br />
<div style="text-align: left;">From the depths of the M.C. Escher nightmare of <a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-dead-space-we-die-a-lonely-death-in-zero-gee/"><span style="font-style: italic;">Dead Space</span></a> we slid into the sweet embrace of a high-octane car.<span style="text-decoration: underline;"><span style="font-style: italic;"> </span></span><a href="http://www.joystiq.com/tag/Need-for-Speed-Undercover/"><span style="font-style: italic;">Need for Speed: Undercover</span></a> knew that it needed to impress people with something besides picture-pretty cars racing along at high speed through city streets, so it wrapped itself inside a glorious steel gaming cage. A gaming cage that looked like something they'd use to teach driver's ed out of in the future. Find out all about this must-have, but can't-buy gaming accessory after the break.<br />%Gallery-30062%</div>
</div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Need for Speed Undercover, rollcage edition</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-need-for-speed-undercover-rollcage-edition/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>EA</category><category>Electronic-Arts</category><category>gaming-cage</category><category>Maggie-Q</category><category>Need-For-Speed</category><category>PAX</category><category>PAX-08</category><category>PAX-2008</category><category>PAX2008</category><category>Undercover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><dc:date>Mon, 01 Sep 2008 04:30:00 EST</dc:date></item><item><title>PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</title><link>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mirrorpax2.jpg" /><br /></div>
Our first stop on the whirlwind tour of EA's heavy hitters was with our favorite running, jumping, sliding, wall-climbing, Faith. <span style="font-style: italic;">Mirror's Edge</span> continues to impress, and we were lucky enough to get a few minutes on a kiosk with her. However, the best thing about it isn't in the game, it was the cheering crowd behind us. Head behind the break to get the full skinny on our PAX experience this data-running hottie.<br />%Gallery-17126%<p><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark">Continue reading <em>PAX 2008 hands-on: Mirror's Edge, even edgier with an audience</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-hands-on-mirrors-edge-even-edgier-with-an-audience/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>EA</category><category>Electronic-Arts</category><category>Faith</category><category>joystiqfeatures</category><category>Mirrors-Edge</category><category>parkour</category><category>PAX-08</category><category>PAX-2008</category><category>PAX08</category><category>PAX2008</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><dc:date>Mon, 01 Sep 2008 01:30:00 EST</dc:date></item><item><title>PAX 2008 hands-on: Demigod</title><link>http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/</guid><comments>http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/pax08demigod490.jpg" alt="" /><br /></div>
Following an interview with Gas Powered Games at <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a>, we got some hands on time with their newest creation, <em>Demigod</em>. The first thing we noticed while watching it running on glowing, envy-inducing PCs was how deliberate much of it looked. Everything from the unit/map design to the ease-of-use control scheme oozed hours of careful consideration on developer GPG's part. While the concept of <em>Demigod</em> tends to bewilder many who hear it -- ourselves included -- understanding the idea only took us a few minutes of playing the atypical strategy game.<br /><br />Players only control their <em>Demigod</em> and its set of abilities. Our time was spent with the RPG-style Torchbearer, a Norse flavored character that can switch between ice and fire modes. We were digging his armored-burn-victim look, which just so happened to feature more armor and less burn. The Torchbearer is all about freezing everything before switching to fire and watching the screen light up as your enemies burn. Our magical offensive certainly got us some kills, but it wasn't moving the battlefront at all. Once we began to work more attentively with our AI-controlled troops of the non-Skynet variety, the battle quickly shifted to our favor.<br /><br />Our actions in-game where peppered by murmurs of, "Oh, whoa." and "I want this game, now" from various onlookers behind us. We were starting to agree with this sentiment. It surprised us to find out that the game is actually running on a version of the <em>Supreme Commander</em> engine, as we saw more visual variety in 30 minutes with Demigod than we ever did playing hours of <em>SupCom</em>. GPG assured us that the system requirements are designed to include low-end machines, which is very much due to the fact that <em>Demigod</em> doesn't try to do a thousand things at once on-screen while you play it. (our wallets say thanks) Looking at the game, it was fairly hard to imagine that the harpy-like creatures and wiggling death-plant-things were living in the same engine that featured angular robot-spiders and hover tanks that bogged down our computers just a year and half ago. All in all, <em>Demigod</em> looks like it's going to steal away our precious personal time when it eventually ships on Stardock's Impulse service next year.<br /><br /><object width="290" height="24" data="http://www.weblogsinc.com/media/audio_player.swf" x-shockwave-flash="" application="" type="application/x-shockwave-flash"> <param name="movie" value="http://www.weblogsinc.com/media/audio_player.swf" /> <param name="FlashVars" value="soundFile=http://podcasts.aolcdn.com/joystiq/files/pax08knhdemigod.mp3" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="wmode" value="transparent" /></object><br />[<a href="http://podcasts.aolcdn.com/joystiq/files/pax08knhdemigod.mp3">MP3</a>] Download this interview in MP3 format<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>demigod</category><category>gas-powered-games</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>pax08</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><dc:date>Sun, 31 Aug 2008 11:00:00 EST</dc:date></item></channel></rss>